- #OPENGL 4.3 JMONKEY HOW TO#
- #OPENGL 4.3 JMONKEY DRIVERS#
- #OPENGL 4.3 JMONKEY DRIVER#
- #OPENGL 4.3 JMONKEY FULL#
If you go code some OpenGL on a Mac, which has hardware that could support OpenGL 4.2, you will discover that the GL 3.2 core context that you have, in fact already includes all the extensions necessary to make up OpenGL 4.2, so while you have a GL 3.2 context, you can in fact do all the things you'd expect to do on that hardware.
To make up the OpenGL 4.3 standard, they took a bunch of interesting looking OpenGL extensions, and said "in order to have a complete OpenGL 4.3 implementation you must implement these extensions without the prefixes". OpenGL specs are in fact bundles of extensions. Now the fun bit, and why it doesn't matter that they don't support GL 4.2 (or now 4.3). If you're coding for lion, you can guarentee that OpenGL 3.2 is there, and don't need to write multiple render paths like you do otherwise. Host hardware: I5 10th gen processor with UHD630 running the last driver, OpenGL 4. The reason they did this is because they support this version of OpenGL on all hardware that Lion runs on. Windows10 host with WMWare workstation player 16.1 PRO just purchased, downloaded, installed and activated with the license. Compute shaders use the same context as does the OpenGL rendering pipeline. Compute Shaders use the GLSL language, something that all OpenGL programmers should already be familiar with (or will be soon). No, they released it for GL 3.2 core, which is 1.1 generations behind the now current. When everyone catches up to OpenGL 4.3, Compute Shaders will just be there as part of core OpenGL.
#OPENGL 4.3 JMONKEY DRIVERS#
When is apple going to get with the program related to 3D graphics? With Lion, they finally released drivers for OpenGL 3.3. Just curious, but you consider someone complaining about problems with the current OpenGL implementation on Mac to be a fanboy? That's a pretty interesting perspective you have there. My friends who deal with OpenGL on Mac on a nearly daily basis complain of bugs not a lack of features. I am a bit familiar with the process of deciding minimum system requirements. I worked at a game developer for years, including the Mac development side. Translation I'm an Apple fanboy and frequently string bunches of words together in shallow and lame attempts to defend Apple's retarded and idiotic positions. In other words I think many developers would say Apple is behind in bug fixes not new features. I think most developers would prefer that Apple fix bugs and inconsistencies in the older versions of OpenGL (and video drivers) rather than implement the latest OpenGL. Developers usually want to support anything sold in the last few years.
#OPENGL 4.3 JMONKEY HOW TO#
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#OPENGL 4.3 JMONKEY DRIVER#
With 266 OpenGL extensions, this new driver supports all OpenGL 4.3 features. More information on this driver can be found HERE. GL_ARB_vertex_attrib_binding (OpenGL 4.3).GL_ARB_internalformat_query2 (OpenGL 4.3).GL_ARB_framebuffer_no_attachments (OpenGL 4.3).You can download this beta driver from these links:Ĭompared to latest Catalyst 13.4, this new version of Catalyst 13.4 adds the following new extensions:
#OPENGL 4.3 JMONKEY FULL#
Nope, AMD is not publishing an OpenGL 4.4 driver like NVIDIA did it, but rather a new beta driver with full support of OpenGL 4.3.