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Allows access to Druid Spells, which include healing and damage options, plus the ability to wear heavier armor than a Druid. A nice backstory to this is that your Cleric is a follower of a solar deity like Amaunator. A Cleric that uses the power of the Sun to do fire and radiant damage. Also a solid Defense option with improved AC. Expertise in two more skills and more Divination options. This is the battle-Cleric who can take damage and cast both offensive and healing spells. Their primary role is to deal damage, often of the necrotic type. Other RPGs call this class a Shadow Priest. An ideal choice for Clerics who have a decent Intelligence score and want to cast both damage and healing spells. Depending on the adventuring module being used, some Domains might not be available depending on a variety of factors, such as moral alignment or racial background. The 5th edition Cleric subclasses are divided into Divine Domains, each domain shaping the types of abilities that the Cleric will learn. All of the usual Elven racial traits along with a +1 to Wisdom, making them one of the best races for a Cleric in 5e. A Human subclass from the two ability scores of your choice increases by +1, which you can use to raise your Wisdom score. An obvious choice for players using the Guildmaster's Guide to Ravnica module who are building a front-line melee Cleric. The best race for a 5e Cleric that wants to play a morally ambiguous character with Rogue-like traits.
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One of the best races for a 5e Cleric who's taken a leadership role.
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A race found in the Eberron: Rising from the Last War module, this race starts with a generous +2 to Wisdom and follows it up with a Charisma buff. One of the most customizable races in RPG history, a Human makes a great anything with their bonus to every ability score. +1 to Wisdom on top of the Constitution bonus Dwarves already have. A Dwarf subclass from The Player's Handbook. +1 to two other ability scores as an option to improve Wisdom. +2 Charisma if multiclassing into a Bard or Paladin or the party's leader. +2 Wisdom, making this one of the best races for Clerics in 5e available. One of the playable races found in the Guildmaster's Guide to Ravnica, the bonuses to both Strength and Wisdom make the Centaur one of the better options. +1 to Wisdom and a +2 to Dexterity, making this an ideal choice for Clerics who want better melee weapon skills. Found in the Elemental Evil Player's Companion. Check the D&D Player's Handbook and talk to your Dungeon Master if you have an idea that's homebrewed or not listed in the usual resources. It's the most important ability score a Cleric can have. Repeat Steps 14-24, using a 4th level spell slot for divine smite.When it comes to race, players will want to look for one that boosts their Wisdom score.
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Total Damage for Second Attack- 8d6+18d8+24 Use ay maneuver that allows you to add a superiority die to damageĭouble Damage because of Rouge Instant Critical Make second attack with Vorpal GreatSwordĪpply Divine Smite using a 5th level spell slot Total damage from First Attack- (12d6+18d8+24)*2 Use Any Maneuver that allows you to add a Superiority die to damageĪdd 10 damage because you used Great Weapon Master FeatureĪdd 3 damage because of Vorpal Weapons being +3ĭouble the dice because of Rouge Instant Criticalĭouble damage because of cleric Channel Divinity Round 3(round 1 in combat)(surprise round) ActionĪpply Divine Smite using a 6th Level spell slot The Combination Round 1 (before combat) Action Use your channel divinity and then cast hex on the enemy, then use your Hexblade's curse feature from the hexblade subclass. If you get a relatively high Dexterity it'll be easy enough to sneak up on people, especially if you take expertise in Stealth. Have 20 Strength for +5 damage per attack. Use a Vorpal GreatSword for the application of and an extra 6d8 on critical hits. Get 2 Paladin levels for the massive amounts of smite. Get 1 level in Warlock and take the Hexblade pact for the hex spell for an extra 1d6 damage per attack, and for the hexblade's curse feature. Get 2 levels in Cleric, pick the Grave domain for the Channel Divinity. Get 3 levels in Fighter for action surge, then take battle master for the superiority dice.(Maneuvers don't really matter. Get 3 Levels in Rogue and pick the Assassin Subclass for the automatic critical strikes in the surprise round. In addition to multiclassing, this build also uses optional rules for vorpal piercing weapons, and feats.Īssuming you have one boon by level 20, take Boon of The Crusader.Īsk your DM if you can play a Monstrous race. Rules This build is heavily multiclassed. Have you ever felt that the tarrasque has too much health? Have you ever had the need to smite anyone in your path? then this is the class for you! 1.3.3 Round 3(round 1 in combat)(surprise round).
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